Setup Guide

KIRBY AIR RIDE NETPLAY SETUP GUIDE


This guide is meant to serve as a reference for getting your NetPlay session set up. This guide holds little relevance to solo sessions. If you run into any issues, your best resource would first be our troubleshooting page, and then the Discord after that.

Art by Mr. Purple
Art by Mr. Purple


Courtesy Notice


​Please ensure you are using Ethernet (Wired connection) when playing NetPlay with others. By playing with a Wireless connection, you are putting every other player at the mercy of your (potentially unstable) connection.


Hosting

STEP 1

1. Select Tools​

2. Start NetPlay

STEP 2

1. Select the host tab

2. Set connection type

• Traversal

3. Broadcast your game

• Show in server browser

• Fill out region, name, and set a password​

4. Begin hosting, click Host

STEP 3

1. Select Data tab, and disable all features.

2. Share code, or tell others how to find you in the Server Browser.

3. Notice mapping is GC1, enable your "P1 Fullscreen code".​

​4. Modify buffer as necessary post-start.

Connecting

STEP 1

1. Select Tools​

2. Start NetPlay

STEP 2

1. Connection Type Traversal > Input Code received from Host

2. Click "Connect" on the bottom right of the window


Configure Gecko Codes

Right Click Game > Properties > Gecko Codes Tab

The full screen codes allow you to play online with friends but only show your screen, granting you a full view. You must set fullscreen codes corresponding to your GCN controller port as shown above. A desync will always occur when you connect to players and use this code. Do not be alarmed. This is because players will be using the version of the fullscreen code that will only show their ports screen, causing a false positive desync.